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fakepos/desync
Universal Script π
lurqFirst script
11 months ago
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this is not desync. desync is meant to break the replicator and the server, not the client and them. this is pointless, the same as anchoring your hrp and moving with cframe speed. any game developer tweaking about this "like i saw on the dev forum" aslong as your tools arent based on client sided stuff (like prison life guns) then youre completely fine. please dont call this desync or fake position (it is neither.) this is just freezing your character on the serverside. youre not faking positions or causing proper desync.
@mjzt Actually, maybe do some more research, because it clearly is desync, you just have to reset character for it to happen.
@wohoololskib hey, i had a question, how do u actually get it to work? i reset my character after running and it doesnt replicate still
@wohoololskib all you people do is throw around the term desync, u can anchor ur hrp and some skid would call it desync. yea sure u could reset the character but itd do the same effect.
@mjzt For certain games, thatβs not true. This prevents your position from being updated to other players, but the server still sees your position. Itβs useful for games like The Forge. A normal desync prevents both other players and the server from seeing your position. This one only prevents other players, so hitbox detectors still work.
@mjzt It actually was a desync it just got patched
what