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Description
auto reset loop ur welcome
local player = game.Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local running = false
local savedPosition = UDim2.new(0.5, -110, 0.5, -65)
local function resetPlr()
if player.Character then
player.Character:BreakJoints()
end
end
local function createGUI()
local oldGui = player.PlayerGui:FindFirstChild("ResetLoopGUI")
-- Save the old GUI position before deleting it
if oldGui then
local oldFrame = oldGui:FindFirstChild("Frame")
if oldFrame then
savedPosition = oldFrame.Position
end
oldGui:Destroy()
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ResetLoopGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Name = "Frame"
frame.Size = UDim2.new(0, 220, 0, 130)
frame.Position = savedPosition
frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
frame.Active = true
frame.Parent = screenGui
Instance.new("UICorner", frame)
local startButton = Instance.new("TextButton")









if u use this script like it or comment smt lmk