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Slasher ms4 animations
Universal Script 📌
FEscript_showcaserPublished 5
8 months ago
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Description
Kill animations added. Kill may make your character tweak a little
local MODEL_ASSET_ID = 120538196837455
local IDLE_KEYFRAMES_NAME = "Jason Idle"
local WALK_KEYFRAMES_NAME = "Walk"
local RUN_KEYFRAMES_NAME = "Run"
local SLASH_KEYFRAMES_NAME = "Swing"
local BEHEAD_KEYFRAMES_NAME = "RagingBehead"
local GASHING_KEYFRAMES_NAME = "Gashing Wound Hit"
local RAGINGPACE_START = "RagingPaceStart"
local RAGING_IDLE = "RagingIdle"
local RAGE_WALK = "RageWalk"
local RAGING_SWING = "RagingSwing"
local KILL_KEYFRAMES_NAME = "Kill"
local GUESTKILL_KEYFRAMES_NAME = "GuestKills"
local RUN_SPEED = 30
local BEHEAD_PUSH_DISTANCE = 6
local RAGING_SPEED = 20
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local DEFAULT_WALK_SPEED = humanoid.WalkSpeed
for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
pcall(function()
track:Stop()
track:Destroy()
end)
end
local animate = character:FindFirstChild("Animate")









Cool :D