Universal Script 📌
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Slasher ms4 animations

Universal Script 📌
8 months ago
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Description

Kill animations added. Kill may make your character tweak a little

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local MODEL_ASSET_ID = 120538196837455

local IDLE_KEYFRAMES_NAME = "Jason Idle"
local WALK_KEYFRAMES_NAME = "Walk"
local RUN_KEYFRAMES_NAME  = "Run"

local SLASH_KEYFRAMES_NAME = "Swing"
local BEHEAD_KEYFRAMES_NAME = "RagingBehead"
local GASHING_KEYFRAMES_NAME = "Gashing Wound Hit"

local RAGINGPACE_START = "RagingPaceStart"
local RAGING_IDLE = "RagingIdle"
local RAGE_WALK = "RageWalk"
local RAGING_SWING = "RagingSwing"

local KILL_KEYFRAMES_NAME = "Kill"
local GUESTKILL_KEYFRAMES_NAME = "GuestKills"

local RUN_SPEED = 30
local BEHEAD_PUSH_DISTANCE = 6
local RAGING_SPEED = 20

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")

local DEFAULT_WALK_SPEED = humanoid.WalkSpeed

for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
	pcall(function()
		track:Stop()
		track:Destroy()
	end)
end

local animate = character:FindFirstChild("Animate")


Comments

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CrypticCoderx's profile picture
CrypticCoderx8 months ago

Cool :D

1

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