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Interceptor spawner
Universal Script 📌
Usps1272First script
3 days ago · Updated
Reviewed by QueueSpeedDemonPaid revieweron How review works
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Description
You can spawn interceptors with this
-- Dominator Garage (client-sided, self-building)
-- Tap "CARS" on the left, use the < > arrows to pick a car, press OK to spawn. Then walk up and press Drive.
local VEHICLES = {
{ name = "Dominator 1", id = 97188597374642, spikes = false, snatch = 110 },
{ name = "Dominator 2", id = 18705472828, spikes = true, snatch = 120 },
{ name = "Dominator 3", id = 81713342766877, spikes = true, snatch = 135 },
{ name = "TIV 1", id = 132451995770483, spikes = false, snatch = 150 },
{ name = "Tornado Shocker", id = 135174872889473, spikes = true, snatch = 220, drop = 1.6, ride = -2.8 }, -- ride: more negative = sits lower
{ name = "TIV 2", id = 76361366591159, spikes = false, snatch = 150, drop = 1.6, yaw = 90, seat = Vector3.new(-1.5, -1.6, -2) }, -- seat Y lower = sit lower -- if it faces the wrong way use yaw = -90
-- per-vehicle extras you can add: yaw = 90 (if it drives sideways), seat = Vector3.new(x, y, z)
-- drop = how far the body lowers to the ground on deploy (for cars with no rig)
}
local MAX_SPEED = 95
local REVERSE_SPEED = 30
local ACCEL = 38
local BRAKE = 70
local DRAG = 14
local TURN_RATE = 1.5
local GRAVITY = 196
local RIDE_OFFSET = 0 -- negative lowers the car, positive raises it
local DEPLOY_DROP = 0.8 -- how far the body drops on deploy
local SPIKE_TRAVEL = 2.5 -- how far spike parts push down into the ground on deploy
local DEFAULT_SEAT = Vector3.new(-1.5, -0.4, -2) -- lower number = sit lower
local ENGINE_ID = 136646841190295
local ACCEL_ID = 71254224253857
local DEPLOY_ID = 119289479120380
local UNDEPLOY_ID = 122898196250302
local SPIKE_DEPLOY_ID = 93178620992029 -- deploy sound for cars with spikes
-- tornado snatch (needs the tornado_api_addon.lua block pasted at the bottom of the tornado script)
local SNATCH = {
Enabled = true,
DefaultMph = 120, -- wind speed AT THE CAR that snatches it (per car: snatch = N in the list above)
DeployedMul = 1.5, -- deployed cars are held down: threshold x this
Hold = { 8, 13 }, -- seconds carried in the funnel before being thrown out
MaxHeight = 0.55, -- fraction of the funnel height it gets lifted to
Lift = 60, -- extra upward pull while below max height
Grip = 1.6, -- how hard the wind grabs the car
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