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Description
--
-- Settings
--by oldhacfard
local Player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
-- Starts here hat controller if you want you can add more accessory
local HatConfigs = {
["MeshPartAccessory"] = CFrame.new(0, 0, 0), -- Gövde merkezi
["Accessory"] = CFrame.new(0, 1.5, 0), -- Kafa (Gövdenin üstü)
-- Right arm
["Accessory (RARM)"] = CFrame.new(1.2, -0.2, 0) * CFrame.Angles(0, 0, math.rad(90)),
-- left arm
["Accessory (LARM)"] = CFrame.new(-1.2, -0.2, 0) * CFrame.Angles(0, 0, math.rad(-90))
}
local SavedHats = {}
local function ProtectHats()
local char = Player.Character
if not char then return end
for _, v in pairs(char:GetChildren()) do
if v:IsA("Accessory") then
local handle = v:FindFirstChild("Handle")
if handle then
handle.Parent = workspace
handle.CanCollide = false
-- Fizik sabitleyici (Titremeyi önler)
local bv = Instance.new("BodyVelocity", handle)
bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bv.Velocity = Vector3.new(0, 0, 0)
table.insert(SavedHats, {
Part = handle,
Name = v.Name
})
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