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778 Executions
Animation Man
Universal Script 📌
John_Skibidi10 followers
11 months ago
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Description
Use a reanimate like Currentangle Or Oxide reanimate
local plr = game:GetService("Players").LocalPlayer
local chr = plr.Character
local cmt = {
Angles = function(x,y,z,useRad)
if not useRad then
return CFrame.Angles(x,y,z)
else
return CFrame.Angles(math.rad(x),math.rad(y),math.rad(z))
end
end
}
local imt = {
CreateWeld = function(p1,p2,c0,c1)
c0,c1 = c0 or CFrame.new(0,0,0),c1 or CFrame.new(0,0,0)
local weld = Instance.new("Motor6D",p1)
weld.Part0,weld.Part1 = p1,p2
weld.C0,weld.C1 = c0,c1
return weld
end,
New = function(type,args)
local instance = Instance.new(type)
for i,v in pairs(args) do
pcall(function()
instance[i] = v
end)
end
return instance
end,
Remove = function(instance,time)
time = time or 0
game:GetService("Debris"):AddItem(instance,time)
end
}
local math = setmetatable({random = function(minNum,maxNum,div) div = div or 1 return math.random(minNum * div,maxNum * div)/div end},{__index = math})
local CFrame = setmetatable(cmt,{__index = CFrame})








Isn't oxide reanimate dead?
@morancaleefab yeah but you can Still use it
key bins
@CooI n z x c l