Universal Script 📌
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Animation Man

Universal Script 📌
John_Skibidi
John_Skibidi10 followers
11 months ago
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Description

Use a reanimate like Currentangle Or Oxide reanimate

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local plr = game:GetService("Players").LocalPlayer
local chr = plr.Character





local cmt = {
	Angles = function(x,y,z,useRad)
		if not useRad then
			return CFrame.Angles(x,y,z)
		else
			return CFrame.Angles(math.rad(x),math.rad(y),math.rad(z))
		end
	end
}
local imt = {
	CreateWeld = function(p1,p2,c0,c1)
		c0,c1 = c0 or CFrame.new(0,0,0),c1 or CFrame.new(0,0,0)
		local weld = Instance.new("Motor6D",p1)
		weld.Part0,weld.Part1 = p1,p2
		weld.C0,weld.C1 = c0,c1
		return weld
	end,
	New = function(type,args)
		local instance = Instance.new(type)
		for i,v in pairs(args) do
			pcall(function()
				instance[i] = v
			end)
		end
		return instance
	end,
	Remove = function(instance,time)
		time = time or 0
		game:GetService("Debris"):AddItem(instance,time)
	end
}
local math     = setmetatable({random = function(minNum,maxNum,div) div = div or 1 return math.random(minNum * div,maxNum * div)/div end},{__index = math})
local CFrame   = setmetatable(cmt,{__index = CFrame})


Comments

4
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morancaleefab's profile picture
morancaleefab11 months ago

Isn't oxide reanimate dead?

1
John_Skibidi's profile picture
John_SkibidiUploader11 months ago

@morancaleefab yeah but you can Still use it

1
Odetari's profile picture
Odetari11 months ago

key bins

1
John_Skibidi's profile picture
John_SkibidiUploader11 months ago

@CooI n z x c l

1

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