8Ball is a 8-Ball Pool Classic script for Roblox, uploaded to ScriptBlox on Mar 10, 2025.
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Description
✨ Pool Trajectory Line - CREADOR BY VIXX77 ✨ 🔥 Creador By Vixx77 🔥 Este script te permite visualizar la trayectoria de la bola en un juego de pool en Roblox con una línea recta que sigue la dirección del tiro. 🚀 📌 Características: ✅ Dibuja una línea de trayectoria en tiempo real. ✅ Sin límites, la línea sigue en línea recta sin rebotes. ✅ Fácil de usar, solo agrégalo y listo. ✅ Optimizado para un rendimiento fluido. ----------------------------------------------------------------------------------------------------------- ✨ Pool Trajectory Line - CREATED BY VIXX77 ✨ 🔥 Created By Vixx77 🔥 This script allows you to visualize the ball’s trajectory in a pool game on Roblox, with a straight line following the shot’s direction. 🚀 📌 Features: ✅ Draws a real-time trajectory line. ✅ No limits, the line extends infinitely without bounces. ✅ Easy to use, just add it and you’re good to go. ✅ Optimized for smooth performance.
Updates
Script edited: Create script
local Table1 = workspace.Tables.Table1 -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
local HitTrajectory = Table1.Guides.HitTrajectory -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
local maxSegments = 5 -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
local segmentLength = 10 -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
local trajectoryParts = {} -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
local function clearTrajectory() -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
for _, part in pairs(trajectoryParts) do -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
if part and part.Parent then -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
part:Destroy() -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
end -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
end -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
trajectoryParts = {} -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
end -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
local function updateTrajectory() -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
clearTrajectory() -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
local startPos = HitTrajectory.Position -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
local direction = HitTrajectory.CFrame.LookVector.Unit -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
local currentPos = startPos -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
for i = 1, maxSegments do -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
local nextPos = currentPos + direction * segmentLength -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
local line = Instance.new("Part") -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
line.Size = Vector3.new(0.2, 0.2, segmentLength) -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
line.CFrame = CFrame.lookAt(currentPos, nextPos) * CFrame.new(0, 0, -segmentLength / 2) -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
line.BrickColor = BrickColor.Green() -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
line.Anchored = true -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
line.CanCollide = false -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
line.Parent = workspace -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
table.insert(trajectoryParts, line) -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
currentPos = nextPos -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
end -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
end -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77
HitTrajectory:GetPropertyChangedSignal("CFrame"):Connect(updateTrajectory) -- Creador By Vixx77 Creador By Vixx77 Creador By Vixx77





for some reason this is accurate but at the same time it is not
Onzabirr you are just bad also while using script