Project Stark | Free Hub
š° 8-Ball Pool Classic š±Uploaded byDescription
š± 8-Ball Predictor - Ultimate Pool Assistant š± ā” ADVANCED PHYSICS ENGINE - Fully working physics with realistic bounce calculations, rail reflections, pocket detection & ball-to-ball collisions! šÆ šØ TRAJECTORY PREDICTION SYSTEM: ⨠**Cue Ball Path** - Smart golden line showing exactly where your cue ball will travel šÆ **Object Ball Path** - Color-coded prediction (Blue = clear shot, Green = SUNK!, Red = blocked) š» **Ghost Ball Indicator** - Shows perfect contact point with translucent sphere š **Contact Point Dots** - Visual markers for impact zones š **Cascade Preview** - Multi-ball collision predictions (shows up to 5 bounces ahead!) šŖ AUTO-BOUNCE DETECTION - Automatically calculates optimal number of bounces (0-6) to pocket any shot! No more guessing bank angles š« š REAL-TIME HUD: ā Shot status (Contact/Sunk/Blocked) ā Cut angle display (precise degree measurements) ā Distance calculations ā Live position tracking with EMA smoothing šØ FULL VISUAL CUSTOMIZATION: š RGB Color Pickers for: - Cue ball lines - Object ball lines (normal/sunk/blocked states) - Cascade predictions - Ghost ball - Contact dots āļø PHYSICS TUNING PANEL: š§ Energy decay per bounce š§ Minimum energy threshold š§ Base range adjustment š§ Smoothing frequency controls (Position & Direction Hz) š§ Fast aim boost multiplier š§ Line thickness adjuster š§ SMART DETECTION SYSTEMS: ā Auto table bounds detection (from pockets OR rails) ā Guide/cue stick tracking integration ā Mouse aim fallback mode ā Corner pocket wedge avoidance ā Wall inset compensation for close shots ā Soft path clearance checking šÆ ADVANCED FEATURES: š¹ **Cascade Depth** - Preview chain reactions up to 5 balls deep š¹ **EMA Smoothing** - Buttery smooth line rendering with intelligent speed boost š¹ **Render Bias** - Pixel-perfect visualization offset š¹ **Pocket Capture Cone** - Configurable angle detection š¹ **Dynamic Ball Radius** - Auto-adjusts to any table size āØļø QUICK HOTKEYS: š **Right Shift** - Toggle predictor on/off š **H** - Toggle HUD display š **[ ]** - Adjust max bounces š **G** - Toggle ghost ball š **Custom UI Bind** - Set your own menu key š ļø UTILITY TOOLS: ā Rebuild table bounds button ā Clear visuals reset ā Full script unloader ā Live physics updates ā No performance impact š® COMPATIBILITY: ā Works with in-game cue guides ā Works with mouse aiming ā Auto-detects table geometry ā Supports all table sizes ā Frame-perfect RenderStepped updates ⨠UNIQUE TECH: š¬ Segment-segment intersection math š¬ Ray-circle collision detection š¬ Quadratic discriminant solving š¬ Vector reflection calculations š¬ Exponential moving average filters š¬ Bounding box computation š¬ Parametric line interpolation š **ALL ORIGINAL FEATURES INTACT** - Fixed bounces, perfect collisions, smooth rendering, cascade predictions & pocket detection! š Made with ā¤ļø by Urbanstorm š UI Framework: Project Stark Edition šØ


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