dogs🎃
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2 Executions

infinte stamina keyless

dogs
vin2808
vin2808First script
4 days ago · Updated

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infinte stamina keyless is a dogs script for Roblox, uploaded to ScriptBlox on Oct 25, 2026. Reviewed by a person on Oct 29, 2026.

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Description

• Auto-Run Mode: Forces continuous forward momentum without manual input. • Instant Obstacle Avoidance: Automatically jumps or ducks incoming hazards with millisecond precision. • Anti-Cheat Bypass: Utilizes optimized humanized delays to keep your account safe from automated server bans. • Low-Lag Mode: Clears non-essential visual elements during long runs to prevent Roblox from crashing on low-end mobile devices and PCs.

Notes

1
vin2808's profile picture
vin2808Creator4 days ago

it works on any executor comment in my thing for any issues

1
View Raw
-- =========================================================
--  dogs  |  Infinite Stamina + AUTO-RUN
--  Game: dogs by AZOT  (place 94009908234110)
--  AUTO-RUN starts ON.
--  Toggle: LEFT SHIFT (keyboard)  or  R3 (controller)
--  Run AFTER you spawn into a round.
-- =========================================================

local RS      = game:GetService("ReplicatedStorage")
local UIS     = game:GetService("UserInputService")
local VIM     = game:GetService("VirtualInputManager")
local Players = game:GetService("Players")
local LP      = Players.LocalPlayer

-- ================== CONFIG ==================
local AUTO_RUN       = true
local SPRINT_KEYBOARD = Enum.KeyCode.LeftShift   -- keyboard sprint key
local SPRINT_GAMEPAD  = Enum.KeyCode.ButtonL3    -- controller sprint key (L3 / left stick click)
-- change SPRINT_GAMEPAD if the game sprints on a different controller button
-- ============================================

-- keys that toggle auto-run
local TOGGLE_KEYS = {
    [Enum.KeyCode.LeftShift] = true,
    [Enum.KeyCode.ButtonR3]  = true,
}

local lastDevice = "keyboard"

------------------------------------------------------------------
--  Input simulation (works on keyboard AND gamepad)
------------------------------------------------------------------
local hasKeypress = (type(keypress) == "function") and (type(keyrelease) == "function")

local function setHeld(key, on)
    if hasKeypress then
        pcall(function()
            if on then keypress(key) else keyrelease(key) end
        end)
    else


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