-- ========================================================= -- dogs | Infinite Stamina + AUTO-RUN -- Game: dogs by AZOT (place 94009908234110) -- AUTO-RUN starts ON. -- Toggle: LEFT SHIFT (keyboard) or R3 (controller) -- Run AFTER you spawn into a round. -- ========================================================= local RS = game:GetService("ReplicatedStorage") local UIS = game:GetService("UserInputService") local VIM = game:GetService("VirtualInputManager") local Players = game:GetService("Players") local LP = Players.LocalPlayer -- ================== CONFIG ================== local AUTO_RUN = true local SPRINT_KEYBOARD = Enum.KeyCode.LeftShift -- keyboard sprint key local SPRINT_GAMEPAD = Enum.KeyCode.ButtonL3 -- controller sprint key (L3 / left stick click) -- change SPRINT_GAMEPAD if the game sprints on a different controller button -- ============================================ -- keys that toggle auto-run local TOGGLE_KEYS = { [Enum.KeyCode.LeftShift] = true, [Enum.KeyCode.ButtonR3] = true, } local lastDevice = "keyboard" ------------------------------------------------------------------ -- Input simulation (works on keyboard AND gamepad) ------------------------------------------------------------------ local hasKeypress = (type(keypress) == "function") and (type(keyrelease) == "function") local function setHeld(key, on) if hasKeypress then pcall(function() if on then keypress(key) else keyrelease(key) end end) else pcall(function() VIM:SendKeyEvent(on, key, false, game) end) end end local function currentSprintKey() return (lastDevice == "gamepad") and SPRINT_GAMEPAD or SPRINT_KEYBOARD end local function releaseAll() setHeld(SPRINT_KEYBOARD, false) setHeld(SPRINT_GAMEPAD, false) end local function holdCurrent() if AUTO_RUN then setHeld(currentSprintKey(), true) end end ------------------------------------------------------------------ -- On-screen indicator ------------------------------------------------------------------ local gui = Instance.new("ScreenGui") gui.Name = "dogsAutoRun" gui.ResetOnSpawn = false gui.Parent = LP:WaitForChild("PlayerGui") local label = Instance.new("TextLabel") label.Size = UDim2.new(0, 250, 0, 46) label.Position = UDim2.new(0.5, -125, 0, 12) label.BackgroundColor3 = Color3.fromRGB(18, 18, 18) label.BackgroundTransparency = 0.35 label.TextColor3 = Color3.fromRGB(0, 255, 120) label.Font = Enum.Font.GothamBold label.TextSize = 15 label.TextWrapped = true label.Parent = gui local function refreshLabel() label.Text = (AUTO_RUN and "AUTO-RUN: ON" or "AUTO-RUN: OFF") .. "\nShift / R3 = toggle" label.TextColor3 = AUTO_RUN and Color3.fromRGB(0, 255, 120) or Color3.fromRGB(255, 90, 90) end ------------------------------------------------------------------ -- INFINITE STAMINA ------------------------------------------------------------------ local function findSprintModule() for _, name in ipairs({"Sprint", "Sprinting", "Stamina", "Movement"}) do local hit = RS:FindFirstChild(name, true) if hit and hit:IsA("ModuleScript") then return hit end end for _, v in ipairs(LP.PlayerScripts:GetDescendants()) do if v:IsA("ModuleScript") then local n = v.Name:lower() if n:find("sprint") or n:find("stamina") then return v end end end end pcall(function() local sprintModule = findSprintModule() assert(sprintModule, "[dogs] sprint module not found - re-execute after spawning in") local mod = require(sprintModule) local cfg = mod.Config or mod.config or mod.Settings if cfg then for k in pairs(cfg) do local key = k:lower() if key:find("drain") or key:find("cost") or key:find("delay") then cfg[k] = 0 elseif key:find("max") or key:find("regen") then cfg[k] = 999999 end end end if mod._step then local oldStep = mod._step mod._step = function(self, dt) if self.Config then self._stamina = self.Config.Max or 999999 self._spent = false end return oldStep(self, dt) end else task.spawn(function() while task.wait() do local ok = pcall(function() mod._stamina = 999999 mod._spent = false if mod.Config then mod.Config.Drain = 0 end end) if not ok then break end end end) end end) ------------------------------------------------------------------ -- AUTO-RUN control ------------------------------------------------------------------ UIS.InputBegan:Connect(function(input) if not TOGGLE_KEYS[input.KeyCode] then return end if UIS:GetFocusedTextBox() then return end AUTO_RUN = not AUTO_RUN if AUTO_RUN then holdCurrent() else releaseAll() end refreshLabel() end) -- swap sprint key automatically when you switch device UIS.LastInputTypeChanged:Connect(function(t) local isGamepad = t.Name:sub(1, 7) == "Gamepad" if isGamepad and lastDevice ~= "gamepad" then lastDevice = "gamepad" releaseAll(); holdCurrent() elseif t == Enum.UserInputType.Keyboard and lastDevice ~= "keyboard" then lastDevice = "keyboard" releaseAll(); holdCurrent() end end) LP.CharacterAdded:Connect(function() task.wait(0.5) holdCurrent() end) -- keep sprint held while auto-run is on (survives respawns / interruptions) task.spawn(function() while task.wait(0.4) do holdCurrent() end end) holdCurrent() refreshLabel() print("[dogs] Infinite Stamina + Auto-Run loaded. Toggle = Left Shift (keyboard) / R3 (controller).")