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Lock is an Untitled Hood script for Roblox, uploaded to ScriptBlox on Jun 17, 2022.
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Updates
Script edited: Update script
Script edited: Create script
local lib = loadstring(game:HttpGet"https://raw.githubusercontent.com/leonel705/catt/main/uwu.lua")()
local win = lib:CreateWindow("headshot.wow (Private) Made by buqs#0001", Vector2.new(492, 598), Enum.KeyCode.RightControl)
local tab1 = win:CreateTab("Page 1")
local tab2 = win:CreateTab("Page 2")
local tab3 = win:CreateTab("Page 3")
local sector1 = tab1:CreateSector("Aimlock", "left")
local sector22 = tab1:CreateSector("Silent Aim", "right")
local sector10 = tab1:CreateSector("Aimlock Fov", "left")
local sector11 = tab1:CreateSector("Misc", "right")
local sector12 = tab1:CreateSector("Misc 2", "left")
local sector13 = tab2:CreateSector("Other", "left")
local sector14 = tab2:CreateSector("Section 1", "right")
local sector15 = tab2:CreateSector("Section 2", "left")
local sector16 = tab2:CreateSector("Section 3", "right")
getgenv().OldAimPart = "HumanoidRootPart"
getgenv().AimPart = "HumanoidRootPart" -- For R15 Games: {UpperTorso, LowerTorso, HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}
getgenv().Airpart = "RightFoot"
getgenv().AimlockKey = "q"
getgenv().AimRadius = 50 -- How far away from someones character you want to lock on at
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false -- Check if Target is on your Team (True means it wont lock onto your teamates, false is vice versa) (Set it to false if there are no teams)
getgenv().PredictMovement = true -- Predicts if they are moving in fast velocity (like jumping) so the aimbot will go a bit faster to match their speed
getgenv().PredictionVelocity = 9
getgenv().CheckIfJumped = false
getgenv().AutoPrediction = false
local L_13_, L_14_, L_15_, L_16_ = game:GetService "Players", game:GetService "UserInputService", game:GetService "RunService", game:GetService "StarterGui";
local L_17_, L_18_, L_19_, L_20_, L_21_, L_22_, L_23_ = L_13_.LocalPlayer, L_13_.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new;
local L_24_, L_25_, L_26_ = false, false, false;
local L_27_;
local L_28_;
getgenv().WorldToViewportPoint = function(L_91_arg0)
return L_19_:WorldToViewportPoint(L_91_arg0)
end
getgenv().WorldToScreenPoint = function(L_92_arg0)
return L_19_.WorldToScreenPoint(L_19_, L_92_arg0)
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