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desync universal
Universal Script 📌
bobjs10K executions
5 months ago
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Description
desync working.
-- ═══════════════════════════════════════════════════════════════
-- Desync GUI v1.0
-- Server-client desync: walk around invisibly, toggle off = TP to visual pos
-- ═══════════════════════════════════════════════════════════════
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
-- ═══════════════════════════════════════════════════════════════
-- State
-- ═══════════════════════════════════════════════════════════════
local desyncActive = false
local speedBoosted = false
local defaultSpeed = 16
local currentSpeed = 16
local invisSeat = nil
local invisWeld = nil
local savedCFrame = nil
local desyncLoop = nil
local hiddenPos = nil -- set dynamically to above current position
-- ═══════════════════════════════════════════════════════════════
-- Colors
-- ═══════════════════════════════════════════════════════════════
local C = {
Bg = Color3.fromRGB(12, 12, 16),
Surface = Color3.fromRGB(22, 22, 28),
SurfaceMid = Color3.fromRGB(30, 30, 38),
SurfaceLt = Color3.fromRGB(40, 40, 50),
SurfaceHover= Color3.fromRGB(50, 50, 60),
Border = Color3.fromRGB(45, 45, 55),
Accent = Color3.fromRGB(120, 80, 255),
AccentDim = Color3.fromRGB(90, 55, 200),
AccentGlow = Color3.fromRGB(160, 120, 255),









no rakent library
do you need raknet library to make this work?
finally made working desync, try it for urselves guys :D