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clientsided reanimate credits to somethingsimade
Universal Script 📌
sirmeowsnotalotPublished 5
1 year ago
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Description
So basically this is just a full reanimation but clientsided, if u figure out how to make this serversided thats crayzy
local twait = task.wait
local tspawn = task.spawn
local startTime = tick()
for i = 1, 500 do
tspawn(function()
while twait() do
if tick() - startTime >= 10 then
break
end
pcall(function()
if game:GetService("Players").LocalPlayer.Character:GetAttribute("fakeCharacter") then
return
end
game:GetService("Players").LocalPlayer.Character.Animate:Destroy()
game:GetService("Players").LocalPlayer.Character.Humanoid.Animator:Destroy()
end)
end
end)
end
--configuration
local usedefaultanims = true
local transparency_level = 1
--configuration end
local LocalPlayer = game:GetService("Players").LocalPlayer
local function removeAnims(character)
if character:GetAttribute("fakeCharacter") then
return
end
local humanoid = character:WaitForChild("Humanoid", 5)
local animator = humanoid:FindFirstChildWhichIsA("Animator")
animator:Destroy()
local animateModule = character:FindFirstChild("Animate")
animateModule:Destroy()









So yeah basically this one is trash (i made) lol it was trash back then