
1.1k Views
18 Executions
bad c00lgui recreation by wind0ws
Universal Script 📌
WIND0WSPublished 5
8 months ago
Please login to perform these actions:Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
idk this is a recreation of the c00lgui but with ALOT less features
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
local LMG2L = {};
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["ScreenGui_1"].ResetOnSpawn = false
-- [[ MAIN STATIC FRAME ]] --
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 3;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 264, 0, 290);
LMG2L["Frame_2"]["Position"] = UDim2.new(0.00897, 0, 0.03395, 0);
LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(255, 36, 36);
LMG2L["title_5"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["title_5"]["Size"] = UDim2.new(0, 202, 0, 12);
LMG2L["title_5"]["Text"] = [[bad c00lgui recreation by wind0ws]];
LMG2L["title_5"]["Position"] = UDim2.new(0.09091, 0, 0.03448, 0);
LMG2L["title_5"]["BackgroundTransparency"] = 1;
LMG2L["title_5"]["TextColor3"] = Color3.new(1,1,1);
LMG2L["title_5"]["Font"] = Enum.Font.Code;
-- [[ SECTION FRAMES ]] --
local function createSubFrame(pos, parent)
local f = Instance.new("Frame", parent)
f.Size = UDim2.new(0, 118, 0, 226)
Comments
0Log in to join the conversation. Login
No comments yet. Be the first!







