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Wall Walk working
Universal Script 📌
EstractomonyYxFirst script
1 year ago
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Description
you can now walk on walls (i will edit this later)
--// Smooth Wall + Edge Transition Script
--// LocalScript in StarterPlayerScripts
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
local wallMode = false
local wallCheckDist = 7
local floorCheckDist = 6
local climbSpeed = 24
local stickForce = 61
local rotateSpeed = 0.4
-- Toggle with X
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.X then
wallMode = not wallMode
print(wallMode and "Wall Mode ON" or "Wall Mode OFF")
if not wallMode then
hum:ChangeState(Enum.HumanoidStateType.Freefall)
end
end
end)
RunService.Heartbeat:Connect(function(dt)
if not wallMode then return end
if not root or not hum then return end
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {char}
rayParams.FilterType = Enum.RaycastFilterType.Exclude
-- Forward ray to find walls








Goofy but working!!!
Toggleable with X
is AI but mid
@ZERETET who cares AI or not
@thirst I do btw