
6.9k Views
Wall Walk working
Universal Script ๐Uploaded by 8 months ago
Please login to perform these actions:
Description
you can now walk on walls (i will edit this later)
Comments
6

Offline
EstractomonyYx 8 months ago
Toggleable with X
Offline
ZERETET 8 months ago
is AI but mid
Offline
King_ 8 months ago
local function isTargetVisible(target)
if not Settings.WallCheck then return true end -- make table settings and add bool named "wallcheck"
local cam = workspace.CurrentCamera
local origin = cam.CFrame.Position
local targetPart = target.Character and target.Character:FindFirstChild(Settings.AimPart) -- string named "Aimpart"
if not targetPart then return false end
local destination = targetPart.Position
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {LocalPlayer.Character, target.Character}
rayParams.FilterType = Enum.RaycastFilterType.Blacklist
rayParams.IgnoreWater = true
local map = workspace:FindFirstChild("Map")
if map then
table.insert(rayParams.FilterDescendantsInstances, map)
end
local result = workspace:Raycast(origin, destination - origin, rayParams)
return Settings.WallbangEnabled or not result or result.Instance:IsDescendantOf(target.Character)
end
Offline
King_ 8 months ago
you can remove the: local map = workspace:FindFirstChild("Map")
if map then
table.insert(rayParams.FilterDescendantsInstances, map)
end

![[๐ RELEASE] Anime Astral Simulator](/images/script/113236157544232-1780333729144.png)
Voxle Hub
