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Wall Walk working

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11 months ago
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Description

you can now walk on walls (i will edit this later)

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Edited By: EstractomonyYx Download


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6 comments
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EstractomonyYx's profile picture
EstractomonyYx11 months ago
Toggleable with X
-2
ZERETET's profile picture
ZERETET11 months ago
is AI but mid
0
byted's profile picture
byted11 months ago
@ZERETET who cares AI or not
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ZERETET's profile picture
ZERETET11 months ago
@thirst I do btw
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King_'s profile picture
King_11 months ago
you can remove the: local map = workspace:FindFirstChild("Map") if map then table.insert(rayParams.FilterDescendantsInstances, map) end
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King_'s profile picture
King_11 months ago
local function isTargetVisible(target) if not Settings.WallCheck then return true end -- make table settings and add bool named "wallcheck" local cam = workspace.CurrentCamera local origin = cam.CFrame.Position local targetPart = target.Character and target.Character:FindFirstChild(Settings.AimPart) -- string named "Aimpart" if not targetPart then return false end local destination = targetPart.Position local rayParams = RaycastParams.new() rayParams.FilterDescendantsInstances = {LocalPlayer.Character, target.Character} rayParams.FilterType = Enum.RaycastFilterType.Blacklist rayParams.IgnoreWater = true local map = workspace:FindFirstChild("Map") if map then table.insert(rayParams.FilterDescendantsInstances, map) end local result = workspace:Raycast(origin, destination - origin, rayParams) return Settings.WallbangEnabled or not result or result.Instance:IsDescendantOf(target.Character) end
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