
159 Views
14 Executions
Vunc test
Universal Script π
MOONVMPublished 10
8 months ago
Please login to perform these actions:Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
Just test your Executor
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 3 | Scripts: 1 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.Vunc
G2L["1"] = Instance.new("ScreenGui", game.CoreGui);
G2L["1"]["IgnoreGuiInset"] = true;
G2L["1"]["ScreenInsets"] = Enum.ScreenInsets.DeviceSafeInsets;
G2L["1"]["Name"] = [[Vunc]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;
-- StarterGui.Vunc.TextLabel
G2L["2"] = Instance.new("TextLabel", G2L["1"]);
G2L["2"]["TextWrapped"] = true;
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["TextSize"] = 14;
G2L["2"]["TextXAlignment"] = Enum.TextXAlignment.Left;
G2L["2"]["TextTransparency"] = 0.4;
G2L["2"]["TextScaled"] = true;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2"]["BackgroundTransparency"] = 1;
G2L["2"]["RichText"] = true;
G2L["2"]["AnchorPoint"] = Vector2.new(0.5, 0.5);
G2L["2"]["Size"] = UDim2.new(0.21129, 0, 0.08567, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Text"] = [[<font color="rgb(255,146,0)"><font face="Legacy"><b>V</b></font></font><font face="Legacy">unc</font>]];
G2L["2"]["Position"] = UDim2.new(0.12, 0, 0.94, 0);
Comments
0Log in to join the conversation. Login
No comments yet. Be the first!







