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9.9k Executions
Velocity Fling with direction
Universal Script π
OpenScriptsStudio10K executions
3 months ago
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Description
op fling! it's based to classic walkfling , but this is have XYZ coordination for direction your fling!, example if your power fling 1000 and your direction 0,1,0 you fling people only up!
--open source for allβ€οΈ
--subscribe
print("subscribe to openscripts")
local plrs=game:GetService("Players")
local rs=game:GetService("RunService")
local ts=game:GetService("TweenService")
local plr=plrs.LocalPlayer
local gui=plr:WaitForChild("PlayerGui")
local function getRoot(char)
if not char then return nil end
local root=char:FindFirstChild("HumanoidRootPart")
if root then return root end
return char:FindFirstChild("Torso")
end
local function disCol(char,state)
if not char then return end
for _,p in pairs(char:GetChildren())do
if p:IsA("BasePart")then
p.CanCollide=state
end
end
end
local function getCharType(char)
if not char then return"Unknown"end
if char:FindFirstChild("HumanoidRootPart")and char:FindFirstChild("UpperTorso")then
return"R15"
elseif char:FindFirstChild("Torso")then
return"R6"
end
return"Unknown"
end
local function setupUI()
if gui:FindFirstChild("flingGui")then
gui.flingGui:Destroy()
end
local sc=Instance.new("ScreenGui")
sc.Name="flingGui"
sc.ResetOnSpawn=false
sc.Parent=gui
local fr=Instance.new("Frame")
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