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Unvi car speed
Universal Script 📌
3 hours ago
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Description
Speed Bosster
-- Memuat Orion Library versi stabil
local OrionLib = loadstring(game:HttpGet('https://raw.githubusercontent.com/jensonhirst/Orion/main/source'))()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local accelerationValue = 0.01
local brakeForceValue = 0.05
local speedLimitValue = 200
local flightSpeed = 1
local flightEnabled = false
local isAccelerating = false
local isBraking = false
local forwardKey = Enum.KeyCode.W
local brakeKey = Enum.KeyCode.S
local stopKey = Enum.KeyCode.P
local flipKey = Enum.KeyCode.F
local flightConnection, heartbeatConnection = nil, nil
local originalCharacterParent = LocalPlayer.Character and LocalPlayer.Character.Parent
local driftMode = false
local driftStrength = 5
local driftConnection = nil
local isUnloaded = false
local globalHeartbeat = nil
local function getCarModel(part)
return part:FindFirstAncestor(LocalPlayer.Name .. "'s Car")
or (part:FindFirstAncestor("Body") and part:FindFirstAncestor("Body").Parent)
or (part:FindFirstAncestor("Misc") and part:FindFirstAncestor("Misc").Parent)
or part:FindFirstAncestorWhichIsA("Model")
end
local function getVehicleSeat()
local char = LocalPlayer.Character
if not char then return nil end
local humanoid = char:FindFirstChildWhichIsA("Humanoid")
if not humanoid then return nil end
local seatPart = humanoid.SeatPart
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