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Universal shaders
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Universal Script π
3 weeks ago Β· Updated
Reviewed by QueueSherlockPaid revieweron How review works
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Description
This is a shader script with no gui
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
-- ULTIMATE ENVIRONMENTAL SYSTEM v6.3
-- (SHADERS + MOTION BLUR + FIREFLIES + DUST)
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
-- 1. ΠΠ§ΠΠ‘Π’ΠΠ (Π£Π΄Π°Π»ΡΠ΅ΠΌ Π²ΡΡ ΡΡΠ°ΡΠΎΠ΅, Π²ΠΊΠ»ΡΡΠ°Ρ Π»ΡΠΆΠΈ ΠΈΠ· ΠΏΡΠΎΡΠ»ΠΎΠΉ Π²Π΅ΡΡΠΈΠΈ)
for _, obj in ipairs(Lighting:GetChildren()) do
if obj.Name:match("Shader_") then obj:Destroy() end
end
local oldFX = Workspace:FindFirstChild("EnvironmentFX")
if oldFX then oldFX:Destroy() end
local oldPuddles = Workspace:FindFirstChild("PuddleFolder")
if oldPuddles then oldPuddles:Destroy() end
local oldGrass = Workspace:FindFirstChild("InteractiveGrass")
if oldGrass then oldGrass:Destroy() end
local FXFolder = Instance.new("Folder")
FXFolder.Name = "EnvironmentFX"
FXFolder.Parent = Workspace
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
-- 2. Π£ΠΠΠΠ¦Π Π ΠΠΠΠ«Π’ΠΠ― (ΠΠ΅ ΡΡΠΎΠ³Π°Π΅Ρ Motion Blur)
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
task.spawn(function()
while true do
task.wait(0.5)
for _, obj in ipairs(Lighting:GetChildren()) do
if obj:IsA("BlurEffect") and obj.Name ~= "Shader_MotionBlur" then
obj.Size = 0
elseif obj:IsA("DepthOfFieldEffect") then
obj.FarIntensity = 0; obj.NearIntensity = 0; obj.FocusDistance = 1000









Omg i finally found it i've been looking for this for SOOO! LONG! and I'm rating this 100/10