Universal Script 📌
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300 Executions

Universal Break (Update)

Universal Script 📌
SmileX
SmileX100K executions
1 year ago
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Description

• Draggable UI • Will not disappear after reset/death •You can change the fling/spasm velocity by your choice •Will make you fling to directions like insane Update 1 •Now able to control your insane flings direction by your camera's direction

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local Players    = game:GetService("Players")
local Debris     = game:GetService("Debris")
local RunService = game:GetService("RunService")
local task       = task

local player            = Players.LocalPlayer
local BREAK_INTERVAL    = 0.5
local SPASM_DELAY       = 0.4

local spasmEnabled      = false
local controlEnabled    = false
local currentCharacter  = nil
local spasmToken        = 0
local controlToken      = 0

local function layDown(char)
    local hrp      = char:FindFirstChild("HumanoidRootPart")
    local humanoid = char:FindFirstChild("Humanoid")
    if not (hrp and humanoid) then return end
    hrp.CFrame = hrp.CFrame * CFrame.Angles(math.rad(90),0,0)
    humanoid.PlatformStand = true
end

local function standUp(char)
    local hrp      = char:FindFirstChild("HumanoidRootPart")
    local humanoid = char:FindFirstChild("Humanoid")
    if not (hrp and humanoid) then return end
    hrp.CFrame = hrp.CFrame * CFrame.Angles(math.rad(-90),0,0)
    humanoid.PlatformStand = false
end

local function spasmFling(char)
    local hrp = char:FindFirstChild("HumanoidRootPart")
    if not hrp then return end
    local bv = Instance.new("BodyVelocity")
    bv.MaxForce = Vector3.new(1e5,1e5,1e5)
    bv.P        = 1e4
    bv.Velocity = Vector3.new(
        math.random(-150,150),
        math.random(50,70),


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