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Description
• Draggable UI • Will not disappear after reset/death •You can change the fling/spasm velocity by your choice •Will make you fling to directions like insane Update 1 •Now able to control your insane flings direction by your camera's direction
local Players = game:GetService("Players")
local Debris = game:GetService("Debris")
local RunService = game:GetService("RunService")
local task = task
local player = Players.LocalPlayer
local BREAK_INTERVAL = 0.5
local SPASM_DELAY = 0.4
local spasmEnabled = false
local controlEnabled = false
local currentCharacter = nil
local spasmToken = 0
local controlToken = 0
local function layDown(char)
local hrp = char:FindFirstChild("HumanoidRootPart")
local humanoid = char:FindFirstChild("Humanoid")
if not (hrp and humanoid) then return end
hrp.CFrame = hrp.CFrame * CFrame.Angles(math.rad(90),0,0)
humanoid.PlatformStand = true
end
local function standUp(char)
local hrp = char:FindFirstChild("HumanoidRootPart")
local humanoid = char:FindFirstChild("Humanoid")
if not (hrp and humanoid) then return end
hrp.CFrame = hrp.CFrame * CFrame.Angles(math.rad(-90),0,0)
humanoid.PlatformStand = false
end
local function spasmFling(char)
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(1e5,1e5,1e5)
bv.P = 1e4
bv.Velocity = Vector3.new(
math.random(-150,150),
math.random(50,70),
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