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Ultimate backdoor searcher V2
Universal Script π
ThedemonPublished 10
9 months ago
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Description
V2
local _llIlIIlIl = game
local _lIlIIlIlI = _llIlIIlIl:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101")
local _lIIlIIlIl = _llIlIIlIl:GetService("\80\108\97\121\101\114\115").LocalPlayer
local _IlIIlIlII = {}
local function _lIllIlII(_0xO)
local _0xT = {"\82\101\109\111\116\101\69\118\101\110\116", "\82\101\109\111\116\101\70\117\110\99\116\105\111\110"}
for _, v in pairs(_0xO:GetDescendants()) do
pcall(function()
for _, t in pairs(_0xT) do
if v:IsA(t) then
local n = v.Name:lower()
if n:find("\117\112\100") or n:find("\103\101\116") or n:find("\115\101\116") or n:find("\115\121\110\99") or #v.Name > 12 then
table.insert(_IlIIlIlII, v)
end
end
end
end)
end
end
local _0xS = {
_llIlIIlIl:GetService("\74\111\105\110\116\115\83\101\114\118\105\99\101"),
_llIlIIlIl:GetService("\76\111\99\97\108\105\122\97\116\105\111\110\83\101\114\118\105\99\101"),
_lIlIIlIlI,
_llIlIIlIl:GetService("\67\104\97\116"):FindFirstChild("\67\108\105\101\110\116\67\104\97\116\77\111\100\117\108\101\115")
}
for _, c in pairs(_0xS) do if c then _lIllIlII(c) end end
local _uI = _lIIlIIlIl.PlayerGui:FindFirstChild("\66\97\99\107\100\111\111\114\85\73") or Instance.new("\83\99\114\101\101\110\71\117\105", _lIIlIIlIl.PlayerGui)
_uI.Name = "\66\97\99\107\100\111\111\114\85\73"
local _f = Instance.new("\70\114\97\109\101", _uI)
_f.Size = UDim2.new(0, 300, 0, 400)
_f.Position = UDim2.new(0.5, -150, 0.5, -200)
_f.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
_f.BorderSizePixel = 0
_f.Active = true
_f.Draggable = true









it shows stuff but what do i do with it
@chmmikael If you don't know what backdoors are, it means this isn't for you.
I tried it on baseplate and it's worked but is it bugging?
What backdoor searcher do?
@polisukmark29 scanner
@polisukmark29 Itβs not a bug. If the scanner works on a Baseplate but feels empty in a real game, hereβs why: Anti-Cheat Filtering: Big games block :GetDescendants() or monitor for scripts trying to "read" all their objects at once. Late S*ing: Remotes in real games often load only after the round starts or when a specific event happens. Obfuscation Conflict: Your mobile executor might struggle to process the encrypted strings (like \82\101...), making it look like nothing was found. Deep Hiding: Developers hide their backdoors in services that require higher permissions or specific paths that a general scan might miss.
@Thedemon oh ok