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Description
This is in testing btw. Select a player and click follow, it should trace the selected player.
Updates
Script edited: Update script
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local LP = Players.LocalPlayer
local PG = LP:WaitForChild("PlayerGui")
local following = false
local targetPlayer = nil
local selectedName = nil
local dropOpen = false
local guiOpen = false
local hue = 0
local conns = {}
local posBuf = {}
local stateBuf = {}
local toolBuf = {}
local DELAY = 1
local RECORD_INTERVAL = 1 / 30
local SG = Instance.new("ScreenGui")
SG.Name = "FollowTraceGui"
SG.ResetOnSpawn = false
SG.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
SG.DisplayOrder = 999
SG.Parent = PG
local function createCorner(parent, radius)
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, radius)
c.Parent = parent
return c
end
local function createStroke(parent, thickness, color, transparency)
local s = Instance.new("UIStroke")
s.Thickness = thickness
s.Color = color or Color3.new(1, 1, 1)
s.Transparency = transparency or 0
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