Made with AI
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An open-,source Tool Grip script I made with AI :D
Made with AI
-- Grip Editor โ client-side
-- Executor: cole e execute.
-- Studio: LocalScript em StarterPlayerScripts, aperte Play.
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local old = playerGui:FindFirstChild("GripEditor")
if old then old:Destroy() end
local DEFAULTS = {
GripPos = Vector3.new(0, 0, 0),
GripForward = Vector3.new(0, 0, -1),
GripRight = Vector3.new(1, 0, 0),
GripUp = Vector3.new(0, 1, 0),
}
local values = {
GripPos = DEFAULTS.GripPos,
GripForward = DEFAULTS.GripForward,
GripRight = DEFAULTS.GripRight,
GripUp = DEFAULTS.GripUp,
}
local GROUPS = {
{ prop = "GripPos", label = "Posiรงรฃo", min = -3, max = 3, step = 0.05 },
{ prop = "GripForward", label = "Forward", min = -1, max = 1, step = 0.01 },
{ prop = "GripRight", label = "Right", min = -1, max = 1, step = 0.01 },
{ prop = "GripUp", label = "Up", min = -1, max = 1, step = 0.01 },
}
local AXES = { "X", "Y", "Z" }
local currentTool = nil
local refreshers = {}
local function mk(class, props)
local inst = Instance.new(class)







