Universal Script 📌
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0 Executions

No inertia (slide / sliding)

Universal Script 📌
CalinYT29
CalinYT2910K executions
1 day ago · Updated

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Description

This basically makes so that you don't slide when you are going fast, in the air you turn around easily, no slippery things basically

Updates

  1. Script edited: Edited during review before approval

View Raw
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer

local function showNotification()
    task.wait(3)
    local playerGui = LocalPlayer:WaitForChild("PlayerGui", 5)
    if not playerGui then return end

    local sg = Instance.new("ScreenGui")
    sg.Name = "InertiaNotification"
    sg.ResetOnSpawn = false
    sg.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

    local label = Instance.new("TextLabel")
    label.Size = UDim2.new(0, 600, 0, 100)
    label.Position = UDim2.new(0.5, -300, 0.5, -50)
    label.BackgroundTransparency = 1
    label.Text = "Enabled No Inertia"
    label.TextColor3 = Color3.new(1, 1, 1)
    label.Font = Enum.Font.SourceSansBold
    label.TextSize = 48
    label.TextStrokeColor3 = Color3.new(0, 0, 0)
    label.TextStrokeTransparency = 1
    label.TextTransparency = 1
    label.Parent = sg
    
    local stroke = Instance.new("UIStroke")
    stroke.Thickness = 3
    stroke.Color = Color3.new(0, 0, 0)
    stroke.Transparency = 1
    stroke.Parent = label

    local creditsLabel = Instance.new("TextLabel")
    creditsLabel.Size = UDim2.new(0, 400, 0, 30)
    creditsLabel.Position = UDim2.new(0.5, -200, 0.5, 40)
    creditsLabel.BackgroundTransparency = 1
    creditsLabel.Text = "made by ICalinTY29"
    creditsLabel.TextColor3 = Color3.new(0, 1, 1)


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