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No inertia (slide / sliding)
Universal Script 📌
1 day ago · Updated
Reviewed by MatttsPaid revieweron How review works
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Description
This basically makes so that you don't slide when you are going fast, in the air you turn around easily, no slippery things basically
Updates
Script edited: Edited during review before approval
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local function showNotification()
task.wait(3)
local playerGui = LocalPlayer:WaitForChild("PlayerGui", 5)
if not playerGui then return end
local sg = Instance.new("ScreenGui")
sg.Name = "InertiaNotification"
sg.ResetOnSpawn = false
sg.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0, 600, 0, 100)
label.Position = UDim2.new(0.5, -300, 0.5, -50)
label.BackgroundTransparency = 1
label.Text = "Enabled No Inertia"
label.TextColor3 = Color3.new(1, 1, 1)
label.Font = Enum.Font.SourceSansBold
label.TextSize = 48
label.TextStrokeColor3 = Color3.new(0, 0, 0)
label.TextStrokeTransparency = 1
label.TextTransparency = 1
label.Parent = sg
local stroke = Instance.new("UIStroke")
stroke.Thickness = 3
stroke.Color = Color3.new(0, 0, 0)
stroke.Transparency = 1
stroke.Parent = label
local creditsLabel = Instance.new("TextLabel")
creditsLabel.Size = UDim2.new(0, 400, 0, 30)
creditsLabel.Position = UDim2.new(0.5, -200, 0.5, 40)
creditsLabel.BackgroundTransparency = 1
creditsLabel.Text = "made by ICalinTY29"
creditsLabel.TextColor3 = Color3.new(0, 1, 1)
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