
300 Views
1.5k Executions
Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
Kkk
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- CONFIG
local BRIGHTNESS = 3
local FOG_END = 100000
local FOG_START = 0
-- Funรงรฃo que aplica tudo
local function applyVisual()
Lighting.Brightness = BRIGHTNESS
Lighting.ClockTime = 12
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(255,255,255)
Lighting.FogStart = FOG_START
Lighting.FogEnd = FOG_END
-- remover efeitos chatos
for _, v in pairs(Lighting:GetDescendants()) do
if v:IsA("Atmosphere") or v:IsA("BloomEffect") or v:IsA("BlurEffect") then
v:Destroy()
end
end
end
-- Aplica uma vez quando rodar
applyVisual()
-- Reaplica quando o personagem spawnar
player.CharacterAdded:Connect(function()
task.wait(1) -- espera carregar certinho
applyVisual()
end)
Comments
0Log in to join the conversation. Login
No comments yet. Be the first!








