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10.2k Executions
Spiderman UI
10K executions
Universal Script 📌
Kuttibago10K executions
2 months ago
Reviewed by QueueSpeedDemonPaid revieweron How review works
Does it work?
Early reports100% say it works · 1 report in the last 2 weeks
Also noticed:
Description
Become spiderman inside of any roblox game!
--[[
SpiderWebSwing (LocalScript)
PLACEMENT: StarterPlayer > StarterPlayerScripts
(It needs to live here because it has its own persistent UI/settings that
should survive dying and respawning. The character is re-acquired
automatically every time you respawn.)
FEATURES:
- Only ONE web at a time: shooting a new one instantly removes the old one.
- The string visually shoots out from your hand to the target over a
fraction of a second (speed scales with distance, WEB_TRAVEL_SPEED)
instead of just appearing at full length. The real physics rope only
attaches once it "lands".
- Speed boost: your current speed is amplified when you shoot a web while
already moving, and holding WASD while swinging accelerates you further
(up to a cap, MAX_SWING_SPEED).
- Real swing feel: while a web is attached, the Humanoid is put into
"Physics" state so Roblox's normal walking control never takes over and
zeroes your speed when you're near the ground at the bottom of the arc.
- Release with high speed (see SLIDE_MIN_SPEED) and you fly off, then
gradually slow down (SLIDE_FRICTION) instead of stopping dead.
- Loose/"ragdoll" feel WITHOUT looking ragdolled: the web attaches
slightly above your center of mass (SWING_HAND_HEIGHT), which gives a
natural lean during swings instead of perfectly rigid motion, and
AutoRotate is turned off so you're not forced to face your direction
of travel. A weak AlignOrientation (ORIENTATION_MAX_TORQUE /
ORIENTATION_RESPONSIVENESS) only stops you from ending up permanently
upside-down - your body always looks completely normal (no loose
limbs, no broken joints). This loose feel starts the moment you shoot
a web and lasts through the whole time you're airborne - including
after you release it - and only ends the instant you actually touch
the ground. While a web is still attached it NEVER ends early (even
if you brush the ground mid-swing), so the pendulum can't get "stuck"
at the bottom of a low arc.
- A small settings UI that's open by default. Drag the header
("SPIDER WEB") to move the panel, click "–" to collapse it to just the
header, or click "X" to fully close it (this also automatically turns
the whole mechanic OFF). Click the spider tab on the left edge to
reopen it. In the panel you can:
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