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Description
Slicer X Fly V1.5 Open Source Now it should work in all games
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local speaker = Players.LocalPlayer
local iyflyspeed = 2
local FLYING = false
local mfly1, mfly2
local function getRoot(char)
return char and char:FindFirstChild("HumanoidRootPart")
end
local function createFly(root)
if not root then return end
local att = Instance.new("Attachment")
att.Name = "FlyAttachment"
att.Parent = root
local lv = Instance.new("LinearVelocity")
lv.Name = "FlyVelocity"
lv.Attachment0 = att
lv.MaxForce = math.huge
lv.VectorVelocity = Vector3.new(0, 0, 0)
lv.RelativeTo = Enum.ActuatorRelativeTo.World
lv.Parent = root
local ao = Instance.new("AlignOrientation")
ao.Name = "FlyAlign"
ao.Attachment0 = att
ao.Mode = Enum.OrientationAlignmentMode.OneAttachment
ao.MaxTorque = math.huge
ao.Responsiveness = 20
ao.Parent = root
end
local function startFly()
FLYING = true
local camera = workspace.CurrentCamera
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