
Sitnpcs (My Legacy Script)
Universal Script š
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Description
Make the npcs sit or sit and noclip at the same time! If the script doesn't work, it means the name of the unanchored part or the name of the NPCs has changed. New update! v0.1 NPC Disabler Update This script disables NPC abilities in Roblox, ensuring they stay alive but have 0 HP. Features: ā Disables NPC movement (no walking, no jumping). ā Sets NPC health to 0 but keeps them "alive". ā Prevents NPCs from attacking (disables weapons & attack scripts). ā Prevents NPCs from falling apart (BreakJointsOnDeath = false). ā Stops Killbrick NPCs from triggering touch events (CanTouch = false). How It Works: Automatically finds NPCs and disables their abilities. Continuously checks for new NPCs and applies the same effects if you're near to them. Uses RunService.Heartbeat to update NPCs at regular intervals. Report Any Bugs: If you notice: ā NPCs disappearing unexpectedly. Enjoy the script!
Updates
Script edited: Update script
Script edited: Update script
Script edited: Adjusted the value of npc's health
Script edited: Update script
Script edited: Update script
--add us on roblox vincentplayz9356
local npcs = {}
local RunService = game:GetService("RunService")
local interval = 0.04
local lastUpdate = 0
local function disableNPCAbilities(npc)
local humanoid = npc:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Sit = true
humanoid.JumpPower = 0
humanoid.WalkSpeed = 0
humanoid.Health = -math.huge
humanoid.BreakJointsOnDeath = false
humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
end
for _, part in ipairs(npc:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = false
part.CanTouch = false
end
end
local attackScript = npc:FindFirstChild("AttackScript")
if attackScript then
attackScript.Disabled = true
end
local weapon = npc:FindFirstChild("Weapon")
if weapon and weapon:IsA("Tool") then
local damageScript = weapon:FindFirstChild("DamageScript")
if damageScript then
damageScript.Disabled = true
end
end
end
local function processAllNPCs()
for _, obj in ipairs(workspace:GetDescendants()) do









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