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Shader hub 1v
Universal Script 📌
nominnominknominnomPublished 5
11 months ago
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local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Window = Fluent:CreateWindow({
Title = "Delta Core v2 - Universal RTX",
SubTitle = "Visual Neural Engine",
TabWidth = 160,
Size = UDim2.fromOffset(480, 360), -- Optimized for Mobile
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl
})
local Tabs = {
Visuals = Window:AddTab({ Title = "Shaders / RTX", Icon = "eye" }),
Performance = Window:AddTab({ Title = "No Lag / FPS", Icon = "zap" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local Lighting = game:GetService("Lighting")
local Terrain = workspace:FindFirstChildOfClass("Terrain")
-- // STORAGE FOR EFFECTS
local Effects = {
CC = nil,
Bloom = nil,
Sun = nil,
Blur = nil
}
-- // HELPER FUNCTIONS
local function ApplyRTX(intensity)
pcall(function()
-- Clean up old effects
for _, v in pairs(Effects) do
if v and v.Parent then v:Destroy() end
end
-- Color Correction (The "RTX" Look)
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