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Universal Script 📌
6 months ago
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Description

Project Console No Skid pls 🙏💀🥀💔

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--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 25 | Scripts: 4 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.Quiet_121772.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;


-- Players.Quiet_121772.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 354, 0, 254);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 192, 0, 6);


-- Players.Quiet_121772.PlayerGui.ScreenGui.Frame.CodeEditor
LMG2L["CodeEditor_3"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["CodeEditor_3"]["CursorPosition"] = -1;
LMG2L["CodeEditor_3"]["Name"] = [[CodeEditor]];
LMG2L["CodeEditor_3"]["TextXAlignment"] = Enum.TextXAlignment.Left;
LMG2L["CodeEditor_3"]["PlaceholderColor3"] = Color3.fromRGB(11, 119, 0);
LMG2L["CodeEditor_3"]["BorderSizePixel"] = 0;
LMG2L["CodeEditor_3"]["TextWrapped"] = true;
LMG2L["CodeEditor_3"]["TextSize"] = 18;
LMG2L["CodeEditor_3"]["TextColor3"] = Color3.fromRGB(66, 220, 0);
LMG2L["CodeEditor_3"]["TextYAlignment"] = Enum.TextYAlignment.Top;
LMG2L["CodeEditor_3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["CodeEditor_3"]["FontFace"] = Font.new([[rbxasset://fonts/families/Zekton.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);


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