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Description
Project Console No Skid pls 🙏💀🥀💔
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
-- Instances: 25 | Scripts: 4 | Modules: 0 | Tags: 0
local LMG2L = {};
-- Players.Quiet_121772.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- Players.Quiet_121772.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 354, 0, 254);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 192, 0, 6);
-- Players.Quiet_121772.PlayerGui.ScreenGui.Frame.CodeEditor
LMG2L["CodeEditor_3"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["CodeEditor_3"]["CursorPosition"] = -1;
LMG2L["CodeEditor_3"]["Name"] = [[CodeEditor]];
LMG2L["CodeEditor_3"]["TextXAlignment"] = Enum.TextXAlignment.Left;
LMG2L["CodeEditor_3"]["PlaceholderColor3"] = Color3.fromRGB(11, 119, 0);
LMG2L["CodeEditor_3"]["BorderSizePixel"] = 0;
LMG2L["CodeEditor_3"]["TextWrapped"] = true;
LMG2L["CodeEditor_3"]["TextSize"] = 18;
LMG2L["CodeEditor_3"]["TextColor3"] = Color3.fromRGB(66, 220, 0);
LMG2L["CodeEditor_3"]["TextYAlignment"] = Enum.TextYAlignment.Top;
LMG2L["CodeEditor_3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["CodeEditor_3"]["FontFace"] = Font.new([[rbxasset://fonts/families/Zekton.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
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