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Universal tornado Interceptor

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Portusil_Scripter
Portusil_ScripterFirst script
2 days ago · Updated

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Description

I found this in YT, So i post a script here

Updates

  1. Script edited: Edited during review before approval

View Raw
-- Dominator Garage (client-sided, self-building)
-- Tap "CARS" on the left, use the < > arrows to pick a car, press OK to spawn. Then walk up and press Drive.

local VEHICLES = {
	{ name = "Dominator 1", id = 97188597374642, spikes = false, snatch = 110 },
	{ name = "Dominator 2", id = 18705472828,     spikes = true,  snatch = 120 },
	{ name = "Dominator 3", id = 81713342766877,  spikes = true,  snatch = 135 },
	{ name = "TIV 1",       id = 132451995770483, spikes = false, snatch = 150 },
	{ name = "Tornado Shocker", id = 135174872889473, spikes = true,  snatch = 220, drop = 1.6, ride = -2.8 }, -- ride: more negative = sits lower
	{ name = "TIV 2",       id = 76361366591159,  spikes = false, snatch = 150, drop = 1.6, yaw = 90, seat = Vector3.new(-1.5, -1.6, -2) }, -- seat Y lower = sit lower -- if it faces the wrong way use yaw = -90
	-- per-vehicle extras you can add: yaw = 90 (if it drives sideways), seat = Vector3.new(x, y, z)
	-- drop = how far the body lowers to the ground on deploy (for cars with no rig)
}

local MAX_SPEED     = 95
local REVERSE_SPEED = 30
local ACCEL         = 38
local BRAKE         = 70
local DRAG          = 14
local TURN_RATE     = 1.5
local GRAVITY       = 196
local RIDE_OFFSET   = 0      -- negative lowers the car, positive raises it
local DEPLOY_DROP   = 0.8    -- how far the body drops on deploy
local SPIKE_TRAVEL  = 2.5    -- how far spike parts push down into the ground on deploy
local DEFAULT_SEAT  = Vector3.new(-1.5, -0.4, -2) -- lower number = sit lower
local ENGINE_ID     = 136646841190295
local ACCEL_ID      = 71254224253857
local DEPLOY_ID     = 119289479120380
local UNDEPLOY_ID   = 122898196250302
local SPIKE_DEPLOY_ID = 93178620992029 -- deploy sound for cars with spikes

-- tornado snatch (needs the tornado_api_addon.lua block pasted at the bottom of the tornado script)
local SNATCH = {
	Enabled     = true,
	DefaultMph  = 120,       -- wind speed AT THE CAR that snatches it (per car: snatch = N in the list above)
	DeployedMul = 1.5,       -- deployed cars are held down: threshold x this
	Hold        = { 8, 13 }, -- seconds carried in the funnel before being thrown out
	MaxHeight   = 0.55,      -- fraction of the funnel height it gets lifted to
	Lift        = 60,        -- extra upward pull while below max height
	Grip        = 1.6,       -- how hard the wind grabs the car


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