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621 Executions
Oxide reanimate But with Genesis free rig OLD
Universal Script 📌
John_Skibidi10 followers
1 year ago
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Description
Same was oxide reanimate free rig but the rig is from genesis fe (OLD version) (New Soon)
_G.HideCharacter = true
_G.FlingEnabled = false
_G.TransparentRig = true
_G.ToolFling = false -- false = holding, true = fling
_G.AntiFling = false
_G.CustomHats = true -- Enable or disable custom rig feature (basically old oxide when false)
_G.CH = {
Torso = {
Name= "MeshPartAccessory",
TextureId = "4819722776",
Orientation= CFrame.Angles(math.rad(0),math.rad(0),math.rad(-105))
},
LeftArm = {
Name= "MeshPartAccessory",
TextureId = "4391374782",
Orientation= CFrame.Angles(math.rad(-90),math.rad(0),math.rad(90))
},
RightArm = {
Name= "MeshPartAccessory",
TextureId = "4489233876",
Orientation= CFrame.Angles(math.rad(-90),math.rad(0),math.rad(-90))
},
LeftLeg = {
Name= "MeshPartAccessory",
TextureId = "4154474807",
Orientation= CFrame.Angles(math.rad(-90),math.rad(0),math.rad(90))
},
RightLeg = {
Name= "MeshPartAccessory",
TextureId = "4094881938",
Orientation= CFrame.Angles(math.rad(-90),math.rad(0),math.rad(-90))
}
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/Nitro-GT/Oxide/refs/heads/main/LoadstringPerma"))()
task.wait(.5) -- we give it time to load properly
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