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NPC Gui Spawn
Universal Script 📌
Fancykid10 followers
7 months ago
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Description
[Please do not skid the Gui and claim it to be your own!] Hello Everyone, Today I made a gui that can spawn npcs! If you wanna test ur scripts, you can use this Gui to spawn dummies or noobs to murder them! This is very useful for people who wants to use a test subject to murder instead of real players Yes this is Clientside so it can't be seen it's only for testing purposes and for other useful stuffs (I made this for fun so yeah)
--[=[
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Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
-- Instances: 15 | Scripts: 3 | Modules: 0 | Tags: 0
local LMG2L = {};
-- Players.Influxusreel_1.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["ScreenGui_1"]["ResetOnSpawn"] = false;
-- Players.Influxusreel_1.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(79, 79, 79);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 296, 0, 192);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 280, 0, -2);
-- Players.Influxusreel_1.PlayerGui.ScreenGui.Frame.UICorner
LMG2L["UICorner_3"] = Instance.new("UICorner", LMG2L["Frame_2"]);
-- Players.Influxusreel_1.PlayerGui.ScreenGui.Frame.TextButton2
LMG2L["TextButton2_4"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton2_4"]["BorderSizePixel"] = 0;
LMG2L["TextButton2_4"]["TextSize"] = 24;
LMG2L["TextButton2_4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton2_4"]["BackgroundColor3"] = Color3.fromRGB(62, 255, 25);
LMG2L["TextButton2_4"]["FontFace"] = Font.new([[rbxasset://fonts/families/HighwayGothic.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);








Though I think this might be useful for creating non-fe ragdolls of players just for fun. Or just as a general feature in IY that just s*s an npc, you should totally make an iy plugin for this.
Absolutely,a great idea! I'm not sure why you labeled it as "useful," but I'm on it!
@Mugen_Docs thanks but it's label as useful because the npcs can be used for for test subjects, thank you for liking my script tho :)
@Fancykid nice and not fe or idk
@Fancykid I'd say it's not useful because (this is an *umption) the npcs are 100% created by the client, so the server doesn't even recognize said npcs and let's you do anything you want with them, even stuff like grab knife or other 100% visual and non-fe scripts will become completely working if the server doesn't even argue with you about npc positions or health or even worry about network ownership.