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1.2k Executions
MaterialChams source
Universal Script 📌
t1r4First script
4 months ago
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Description
Material Chams Force Field Neon Glass Ice Marble Foil Metal Wood Team Check
-- by t1r4
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer
local okFluent, Fluent = pcall(function()
return loadstring(game:HttpGetAsync("https://github.com/ActualMasterOogway/Fluent-Renewed/releases/latest/download/Fluent.luau", true))()
end)
if not okFluent or not Fluent then
warn("[Chams by t1r4] Не удалось загрузить Fluent:", Fluent)
return
end
local SaveManager, InterfaceManager
pcall(function()
SaveManager = loadstring(game:HttpGetAsync("https://github.com/ActualMasterOogway/Fluent-Renewed/releases/latest/download/SaveManager.luau", true))()
end)
pcall(function()
InterfaceManager = loadstring(game:HttpGetAsync("https://github.com/ActualMasterOogway/Fluent-Renewed/releases/latest/download/InterfaceManager.luau", true))()
end)
local State = {
Enabled = false,
Material = "ForceField",
TeamCheck = false,
SeeThrough = true,
Color = Color3.fromRGB(120, 200, 255),
}
local Applied = {}
local Materials = {
["ForceField"] = { material = Enum.Material.ForceField, reflectance = 0, transparency = 0, tint = true },
["Neon"] = { material = Enum.Material.Neon, reflectance = 0, transparency = 0, tint = true },
["Glass"] = { material = Enum.Material.Glass, reflectance = 0.3, transparency = 0.4, tint = true },
["Marble"] = { material = Enum.Material.Marble, reflectance = 0, transparency = 0, tint = false },
["Foil"] = { material = Enum.Material.Foil, reflectance = 0.4, transparency = 0, tint = false },
["Metal"] = { material = Enum.Material.DiamondPlate, reflectance = 0.5, transparency = 0, tint = false },
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