Universal Script 📌
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Luarmor like loading ig

Universal Script 📌
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2 years ago
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Description

Using my "Change output color module" you can achieve a similar loading like Luarmor. Now note that this is only a fake loading with just repeats 50 times and takes the interger times 2 to minimize the loading symbol and make it clean. How to use it? Modules.LoadingBar("Your watermark","Color of choice from the color table that will be changed into once the loading is completed",wait time between every symbol, your symbol of choice)

View Raw
local Modules = {
    Colors =  {
        ["Green"] = "0,255,0", 
        ["Cyan"] = "33, 161, 163",
        ["White"] = "255,255,255",
		["Pink"] = "255, 102, 153",
    },
    Services = {
        RunService = game:GetService("RunService"),
        CoreGui = game:GetService("CoreGui")
    }
}

Modules.ChangeColor = function() 
    local Loop;
    Loop = Modules.Services.RunService.Heartbeat:Connect(function()
        local success,err = pcall(function()
            for index,label in pairs(Modules.Services.CoreGui:FindFirstChild("DevConsoleMaster"):GetDescendants()) do 
                if label:IsA("TextLabel") then 
                    label.RichText = true 
                end 
            end 
        end)

        if not success then 
            warn(`A error occured {err}`)
            Loop:Disconnect()
        end 
    end)
end

Modules.LoadingBar = function(watermark,color, delay,loadingsymbol)
    delay = delay or 0.1 

    local Text = watermark..tostring(math.random(500,20000))

    print(Text)

    local loadingLabel = nil
    local progress = ""


Comments

4
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zins's profile picture
zins2 years ago(edited)

pretty neat

2
Kagasad's profile picture
Kagasad2 years ago(edited)

Ok

1
Verified's profile picture
VerifiedVerified
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Verified User
Uploader2 years ago(edited)

@vxsty oops idk why I did a %s for a number 😭 Updated now

1
vxsty's profile picture
vxstyVerified
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Verified User
Hall of Fame2 years ago(edited)

%s for a number 😭 this code is so hillarious

1

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