14 Views
0 Executions
Keyless R6 & R15 Emote gui FE
Universal Script 📌
BTWthisUSERisINuseHFirst script
7 hours ago
Reviewed by QueueSherlockPaid revieweron How review works
Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
i havent tested it on mobile so dont keep your hopes up mobile users
local Players = game:GetService("Players")
local CoreGui = game:GetService("CoreGui")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
-- Remove old GUI if you execute it twice
if CoreGui:FindFirstChild("FE_Emote_Hub") then
CoreGui.FE_Emote_Hub:Destroy()
end
-- Official Roblox Animation IDs (Replicates FE to all players)
local Emotes = {
{ Name = "Wave", R6 = "128777973", R15 = "507770239", Loop = false },
{ Name = "Point", R6 = "128853357", R15 = "507770453", Loop = false },
{ Name = "Cheer", R6 = "129423030", R15 = "507770677", Loop = false },
{ Name = "Laugh", R6 = "129423131", R15 = "507770818", Loop = false },
{ Name = "Dance 1", R6 = "182435998", R15 = "507771019", Loop = true },
{ Name = "Dance 2", R6 = "182436842", R15 = "507776043", Loop = true },
{ Name = "Dance 3", R6 = "182436935", R15 = "507777268", Loop = true },
{ Name = "Salute", R6 = "128777973", R15 = "3360689775", Loop = false },
{ Name = "Stadium", R6 = "129423030", R15 = "3360686498", Loop = false },
{ Name = "Tilt", R6 = "182435998", R15 = "3360692915", Loop = false }
}
local currentTrack = nil
local activeMode = nil
local modeConnection = nil
local spinAngle = 0
local floatY = nil
local function stopAll()
-- Stop animations
if currentTrack then
currentTrack:Stop()
currentTrack:Destroy()
currentTrack = nil
end
-- Disconnect active physics loops
if modeConnection then
Comments
0Log in to join the conversation. Login
No comments yet. Be the first!



