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Jun vs shinji
Universal Script 📌
thronix12345Published 5
8 months ago
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Description
Jun vs shinji emote
-- // COMPLETE SCRIPT - Jun Tool Dance Fixed + Full Custom Animations (Idle/Walk/Jump/Sit) \\ --
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local RootPart = Character:WaitForChild("HumanoidRootPart")
local Backpack = Player:WaitForChild("Backpack")
local RunService = game:GetService("RunService")
local SoundService = game:GetService("SoundService")
local IT = Instance.new
local V3 = Vector3.new
local CF = CFrame.new
local RAD = math.rad
local IsDancing = false
local currentAnim = nil
-- Load Animator6D
if not getgenv().Animator6D or not getgenv().Animator6DStop then
loadstring(game:HttpGet("https://raw.githubusercontent.com/gObl00x/Stuff/refs/heads/main/Animator6D.lua"))()
end
-- Camera follow head
local Head = Character:WaitForChild("Head")
RunService.RenderStepped:Connect(function(dt)
local alpha = function(n) return math.clamp(n * dt * 60, 0, 1) end
Humanoid.CameraOffset = Humanoid.CameraOffset:Lerp(
(RootPart.CFrame * CF(0, 1.5, 0)):PointToObjectSpace(Head.Position),
alpha(0.15)
)
end)
-- === GLOBAL CACHE (your EffectFolder system) ===
local EffectFolder = Character:FindFirstChild("EffectFolder") or IT("Folder")
EffectFolder.Name = "EffectFolder"
EffectFolder.Parent = Character
-- Example mesh cache (optional)








Credits to Scripterblabla