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Description
Gun not fe
Updates
Script edited: Create script
local player = game.Players.LocalPlayer
local character = player.Character
repeat wait() character = player.Character until character
local mouse = player:GetMouse()
local tool = Instance.new("Tool",player.Backpack)
tool.Name = "lol"
tool.GripForward = Vector3.new(0, 0, 0)
tool.GripPos = Vector3.new(0, -0.3, 0)
tool.GripRight = Vector3.new(0, 0, 0)
tool.GripUp = Vector3.new(0, 0, 1)
local handle = Instance.new("Part",tool)
handle.Name = "Handle"
handle.Size = Vector3.new(0.2, 1.7, 1.4)
local mesh = Instance.new("SpecialMesh",handle)
mesh.MeshId = "http://www.roblox.com/asset/?id=72012794"
mesh.Scale = Vector3.new(0.6, 0.6, 0.6)
mesh.TextureId = "http://www.roblox.com/asset/?id=72012761"
local sound = Instance.new("Sound",handle)
sound.SoundId = "http://www.roblox.com/asset/?id=7605538183"
sound.Volume = 1
local mouseDown = false
local equipped = false
function auto()
while equipped and mouseDown and wait(0.1) do
local current = sound:Clone()
current.Parent = handle
current:Play()
game.Debris:AddItem(current,1)
local ray = Ray.new(handle.CFrame.p,(mouse.Hit.p - handle.CFrame.p).unit*900)
local hit,pos = workspace:FindPartOnRay(ray,character)
local beam = Instance.new("Part", character)
beam.BrickColor = BrickColor.new("Bright red")
beam.FormFactor = "Custom"
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