
Description
Core Mechanics Toggle System (Key F): It uses a boolean variable (flying) to switch between flight and ground modes. Physics Overhaul: * BodyVelocity (bv): This is the "engine." It applies a constant force to your character's HumanoidRootPart, canceling out gravity and moving you in the direction of your camera. BodyGyro (bg): This is the "stabilizer." It forces your character to stay upright and face the same direction as your 165Hz camera view, preventing glitches. PlatformStand: The script sets this to true while flying to disable the default walking animations, making the flight look smooth and professional. ๐ฎ Controls & Interaction Vector Navigation: It calculates your movement by checking your LookVector (where you face) and RightVector (sideways). Vertical Lift: Added Space for ascending and Left Control for descending, giving you 3D movement like a drone. Dynamic Speed (Mouse Wheel): You can scroll your mouse wheel to adjust your flySpeed from 10 up to 500. This is great for moving across huge maps instantly.



so nice to not have to type unfly in infinite yield