Universal Script 📌
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126 Executions

Fake lag

Universal Script 📌
Thedemon
ThedemonPublished 10
10 months ago
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Description

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local Settings = {
    Enabled = false
}

local Network = game:GetService("NetworkClient")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

local ScreenGui = Instance.new("ScreenGui", LocalPlayer.PlayerGui)
ScreenGui.ResetOnSpawn = false

local Main = Instance.new("Frame", ScreenGui)
Main.Size = UDim2.new(0, 160, 0, 70)
Main.Position = UDim2.new(0.5, -80, 0.8, 0)
Main.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
Main.BorderSizePixel = 2
Main.BorderColor3 = Color3.fromRGB(0, 255, 255)
Main.Active = true
Main.Draggable = true

local Btn = Instance.new("TextButton", Main)
Btn.Size = UDim2.new(0.9, 0, 0.8, 0)
Btn.Position = UDim2.new(0.05, 0, 0.1, 0)
Btn.Text = "LAG: OFF"
Btn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Btn.TextColor3 = Color3.new(1, 1, 1)
Btn.Font = Enum.Font.SourceSansBold
Btn.TextSize = 20

Btn.Activated:Connect(function()
    Settings.Enabled = not Settings.Enabled
    Btn.Text = Settings.Enabled and "LAG: ON" or "LAG: OFF"
    Btn.BackgroundColor3 = Settings.Enabled and Color3.fromRGB(200, 0, 0) or Color3.fromRGB(40, 40, 40)
    
    if Settings.Enabled then
        settings().Network.IncomingReplicationLag = 1000
    else
        settings().Network.IncomingReplicationLag = 0
    end


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