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FE grab unanchored blocks
Universal Script 📌
geumseongjeePublished 5
1 year ago
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Description
Grab unanchored blocks. Not op!
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
-- Throw settings (default values)
local throwForce = 50
local throwUpForce = 10
-- GUI variables
local gui = nil
local frame = nil
-- Tool logic
local grabTool = Instance.new("Tool")
grabTool.Name = "Grab"
grabTool.RequiresHandle = false
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(0.5, 0.5, 0.5)
handle.Transparency = 1
handle.CanCollide = false
handle.Parent = grabTool
-- GUI creation function
local function createGUI()
if gui then gui:Destroy() end
gui = Instance.new("ScreenGui")
gui.Name = "GrabToolGUI"
gui.ResetOnSpawn = false
gui.Parent = player.PlayerGui
frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 120)
frame.Position = UDim2.new(0, 10, 1, -130) -- Bottom left corner with padding
frame.AnchorPoint = Vector2.new(0, 1)
frame.BackgroundTransparency = 0.7
frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
frame.Parent = gui









thanks for telling us that so we don't waste our time
Ok guys it barely works