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FE F3x Draw
Universal Script 📌
MOONVMPublished 10
9 months ago
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Description
Troll draw something feel like fe bypassing
--[=[
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88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 14 | Scripts: 1 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.Studio
G2L["1"] = Instance.new("ScreenGui", game.CoreGui);
G2L["1"]["Name"] = [[Studio]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- StarterGui.Studio.Name
G2L["2"] = Instance.new("TextLabel", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["TextSize"] = 41;
G2L["2"]["TextXAlignment"] = Enum.TextXAlignment.Left;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2"]["FontFace"] = Font.new([[rbxassetid://12187375716]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2"]["TextColor3"] = Color3.fromRGB(235, 235, 235);
G2L["2"]["BackgroundTransparency"] = 1;
G2L["2"]["AnchorPoint"] = Vector2.new(0.5, 0.5);
G2L["2"]["Size"] = UDim2.new(0.16098, 0, 0.07567, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Text"] = [[F3x Draw FE]];
G2L["2"]["Name"] = [[Name]];
G2L["2"]["Position"] = UDim2.new(0.10633, 0, 0.94548, 0);
-- StarterGui.Studio.Name.TextLabel
G2L["3"] = Instance.new("TextLabel", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["TextSize"] = 30;
G2L["3"]["TextXAlignment"] = Enum.TextXAlignment.Left;









how do i use this
@xploitr go to game that has btools in it
very cool script