
Evade Movement
Universal Script 📌
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Description
This script involves trimping very easily when executing i allow you to copy the script and yes you can change the settings if you want. Trimping is very easy just run up a part thats like a ramp doesnt have to be one but like a upside down right angle rotate to the right a bit. Bhopping - Jumping to get faster No Delay When Moving - When Moving There Is No Delay Making it more easier Some Games May Work - Many Games have their own framework or character movement which wont allow this script to work. I spent the last 3 months working on this. As of right i know how scripting works. Thanks to Lazumn(burstoutmee) for giving us this script many things have been taken off. and rewritten by me. More better scripts comes in the future! Im not sure about sprinting like the sprint buttons and to hold shift to sprint.
Updates
Script edited: Update script
Script edited: Update script
Script edited: Update script
Script edited: Update script
Script edited: Update script
-- THIS SCRIPT WAS EDITED BY PRO SCRIPTS
-- THANK YOU LAZUMN FOR PROVIDING THIS SCRIPT IT'S REALLY APPERICIATED
-- Framework is a recreation of evade and is in beta at the moment
-- It took me 3 months to create this please respect me...
-- arms are bugged right now.. animation might be added soon
-- DEV LOG:
-- Arms broke
-- Camera got broken lol
-- lolllllll
-- i cant keep commenting at the top!!!!
-- FOLLOW MY ROBLOX ACCOUNT NOWWWW!!!!!
-- ever played evade before? this framework was created for that but i made it easier for trimping
-- i might just decompile evade first person scripts remake them than have a decompiled evade first person
-- waht you guys think?
-- i spent so much timme scripting
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
player:GetMouse().Icon = "rbxassetid://11783958279"
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local camera = Workspace.CurrentCamera
humanoid.WalkSpeed = 90
if _G.fopFrameworkRunning then
error(player.Name.. "[Framework] is already running — cannot run twice.")
return
end
_G.fopFrameworkRunning = true
player.CharacterRemoving:Connect(function()









nice!
* FOR MOBILE PLAYERS GO TO INFINITIE YIELD AND SET YOUR SPEED TO HOWEVER YOU LIKE THAN IT'LL WORK AT THIS TIME I AM NOT FIXING IT *
MOBILE IS CURRENTLY BEING TESTED AT THE MOMENT I WILL COME BACK IF IT GETS FIXED