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Dash Script with Afterimages

Universal Script 📌
wg609420
wg609420First script
2 years ago
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Description

NOT FE, sorry - [Keybind] to dash - WASD will change the direction of the dash, and so will aiming your camera - VERY VERY GLITCHY, may fling you somewhere far - looks cool - Editable dash power, length, cooldown, slowdown and endlag (like in TSB) - Editable afterimage color, duration, length and gradient

Updates

  1. Script edited: Update script

  2. Script edited: Create script

View Raw
-- NOT FE fyi
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local CollectionService = game:GetService("CollectionService")

-- Configuration
local DASH_KEY = Enum.KeyCode.Q
local INITIAL_DASH_POWER = 125    
local DASH_DURATION = 0.5       
local DASH_COOLDOWN = 0
local MIN_VELOCITY = 5
local TURN_SPEED = 0.75          
local DECELERATION = 1        
local START_DELAY = 0        -- Initial pause duration
local STOP_POINT = 0.5        -- Point where dash stops (50%)
local SLOWDOWN_START = 0.6    -- Point where slowdown begins (60%)
local STOP_DURATION = 0.05     
local AFTERIMAGE_TRANSPARENCY = 0.7      -- Starting transparency for afterimages
local AFTERIMAGE_LIFETIME = 10     -- Longer lifetime to see the full trail
local AFTERIMAGE_INTERVAL = 0.001    -- More frequent afterimages
local DASH_COLOR = Color3.fromRGB(85, 0, 128)  -- White color for effects
local USE_ORIGINAL_COLORS = true         -- Toggle between white afterimages and original colors
local SANDEVISTAN_MODE = true        -- Toggle Sandevistan effect
local SANDEVISTAN_COLORS = {
    Color3.fromRGB(0, 115, 115),    -- Start with Cyan
    Color3.fromRGB(77, 0, 115),    -- Transition to Purple
    Color3.fromRGB(115, 0, 0),      -- Then Red
    Color3.fromRGB(115, 115, 0),    -- To Yellow
    Color3.fromRGB(0, 115, 0)       -- End with Green
}
local MAX_AFTERIMAGES = 20         -- More afterimages for smoother gradient
local CHROMATIC_OFFSET = 0.2         -- How far the color separations are offset

-- Variables
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local Root = Character:WaitForChild("HumanoidRootPart")
local Camera = workspace.CurrentCamera


Comments

8
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Miggy192's profile picture
Miggy1925 months ago

Server sided?

1
RedPr0sed's profile picture
RedPr0sed8 months ago

Can you make mobile ver?

1
Star_Eternal's profile picture
Star_Eternal2 years ago(edited)

is is visable to others?

1
wg609420's profile picture
wg609420Uploader2 years ago(edited)

not FE, you could possibly edit the code yourself so it only gives you the afterimages for the sandevistan mode and doesnt dash it would only be FE with backdoors or something

1
jackypoggers69's profile picture
jackypoggers692 years ago(edited)

Try to make this to mobile support or a tool while ur holding it your still in the sandevistan mode

1
dextasmorgan's profile picture
dextasmorgan2 years ago(edited)

i dont think its fe sorry man ApparentlySpooks

1
csenkeyc's profile picture
csenkeyc2 years ago(edited)

bro your the GOAT you dont know HOW long i been looking for this THANK YOU

1

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