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CurrentAngle reanimate [DEPRECATED]
Universal Script 📌
somethingsimade10 followers
2 years ago
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Description
DEPRECATED IN FAVOUR OF CURRENTANGLE V4 DesiredAngle reanimate, R6 only, people with voice chat enabled cannot see it (if they have vc enabled you needs tools in the game to see it, not confirmed) Confirmed to work at: Fencing ALL glitch in roblox any other game that meets the requirements credits in the repository at github https://github.com/somethingsimade/currentangle-reanimate
-- SETTINGS --
local oldsettings = settings --// This is a default Roblox function, to prevent it from breaking we replace it with the function again at the end
local settings = _G
settings["Use default animations"] = true
settings["Local character transparency level"] = 1
settings["Disable character scripts"] = true
settings["Fake character should collide"] = true
settings["Parent real character to fake character"] = false
settings["Respawn character"] = true --[[ only should be disabled if
your character havent played ANY animations, otherwise it breaks the reanimate ]]
settings["Instant respawn"] = false --[[ Instant respawns the
character, it will still wait the respawn time, but your character wont be dead.
Requires: replicatesignal function
Enable if you want the feature
]]
settings["Client sided display mode"] = 1 --// If you will see the fake character, or the real character, 1 = real character (default), 2 = fake character
settings["Respawn mode"] = "BreakJoints" --// ServerBreakJoints, BreakJoints, Kill, Health
settings["Names to exclude from transparency"] = {
--[[ example:
["HumanoidRootPart"] = true,
["Left Arm"] = true
]]
}
(function() if getgenv then return getgenv() else return _G end end)().fling = nil
local finished = false
task.spawn(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/somethingsimade/currentangle-reanimate/refs/heads/main/main"))()
end)
repeat task.wait() until finished
settings = oldsettings
-- USAGE: getgenv().fling(character, time, yield) if you dont have getgenv: _G.fling(character, time, yield)
-- or just fling(character, time, yield)
-- time is for how much time in seconds it will fling
-- the character








its fe?
How can you to that when i execute it, is there a number animation that i can put?
yeah it is but the method is currently private
is it possible for a limb reanimations to move all limbs regularly?
Execute it, edit the configurations if you'd like, and run any limb script!
oh. How do i use it?
reanimating, you can use scripts that move your limbs but it will only rotate up and down, people can see them