
CurrentAngle V4 [R15!] (limb reanimation) READ DESC

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Description
GAMES SUPPORTED (If a game meets the fallback conditions below, it may work even if it isn't listed here.) 1. Retro Studio (soon) 2. Car Crushers 2 (R6 only) 3. Mic Up (R15 only) 4. something evil will happen 5. Ragdoll Engine (Place Id 5683833663) 6. Advanced Euphoria Ragdoll 7. Circuit Board (Place Id 112399477218954) 8. Hide the body (Place Id 81239378558719) Semi universal (fallback) requirements: Games Without Voice chat (people with voice chat ENABLED will not be able to see the CurrentAngle animations) R6 games R15 games ATTENTION EVERYONE READ: https://github.com/somethingsimade/CurrentAngleV2/blob/main/README.md ALSO READ THIS: https://github.com/somethingsimade/CurrentAngleV4/blob/main/README.md Read this for configuration docs: https://github.com/somethingsimade/CurrentAngleV4/blob/main/configdoc.md Credits to geecee for the original method. I re found the method, and mixed with my old reanimate, they leaked it (not geecee), after I made it private. Now it is spreading, lol, so ill just get the job done. (they literally released their full file version.) not placeholder anymore: it is open now due to the oxide server release, no blaming on them. I did NOT leak this as of speaking when it was private, it is already made public by multiple people
--[[
Licensed under the MIT License (see LICENSE file for full details).
Copyright (c) 2025 MrY7zz
LEGAL NOTICE:
You are REQUIRED to retain this license header under the terms of the MIT License.
Removing or modifying this notice may violate copyright law.
]]
--// BY MrY7zz
if not game:IsLoaded() then
game.Loaded:Wait()
end
--// Check configdoc.md for settings documentation
--// Below are the settings
-- SETTINGS --
local settings = _G
settings["Use default animations"] = true
settings["Local character transparency level"] = 1
settings["Disable character scripts"] = true
settings["Fake character should collide"] = true
settings["Parent real character to fake character"] = false
settings["Respawn character"] = true
settings["Instant respawn"] = false
settings["Hide HumanoidRootPart"] = false
settings["PermaDeath fake character"] = true
settings["R15 Reanimate"] = false
settings["Click Fling"] = false
settings["Anti-Fling"] = true
settings["Hide RootPart Distance"] = CFrame.new(255, 255, 0)
settings["Allow tool equipping"] = false --// Placeholder
settings["Client sided display mode"] = 1 --// If you will see the fake character, or the real character, 1 = real character (default), 2 = fake character
settings["Fallback prompt"] = true --// Enable or disable the annoying fallback prompt if your game is not whitelisted
settings["Respawn mode"] = "ServerBreakJoints"
settings["Names to exclude from transparency"] = {
--[[ example:
["HumanoidRootPart"] = true,








Im going to answer questions here. @trgdbsdfsdf We are not sure why it only works in game with vc enabled @lm198904 No, you cant make it smoother (AFAIK and how i tested) because it is smooth on the server, depends on other players @unitygameskid Which game you are trying on? @Mad123 Ok, im going to recode the fling later, on the V4
@somethingismade thank you!
@somethingismade thanks
@Mad123 yeah sure! tomorrow i will work on some updates and that too. thanks for the suggestion!
will you make an option that click to fling that would be awesome
Great job this is the best type of reanimation i have ever seen. Now i can run any reanimation scripts serversidely. Like da feed or krystal dance Rip netless reanimation hello current angle v2 reanimation
Click fling update TODAY