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Description
To disable the code change the code to _G.On = false any error that my code has, type in the comments
Updates
Script edited: Create script
--click tp
--Join my discord server: https://discord.gg/Mb8MHNkzkP
coroutine.wrap(function()
game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function(EB_remPlr, EB_passed_v)
local EB_MSG_V = Instance.new("IntValue")
EB_MSG_V.Name = "EB_MSG_"..tostring((tostring([[string]])))
EB_MSG_V.Parent = game.ReplicatedStorage
end)
_G.On = true
end)()
coroutine.wrap(function()
game.ReplicatedStorage.ChildAdded:Connect(function(EB_c)
if EB_c.Name == "EB_MSG_"..tostring((tostring([[string]]))) then
spawn(function()
task.wait(0.1)
EB_c:Destroy()
end)
x = Vector3.new(tonumber(game.Players.LocalPlayer:GetMouse().Hit.Position.X), tonumber(game.Players.LocalPlayer:GetMouse().Hit.Position.Y), tonumber(game.Players.LocalPlayer:GetMouse().Hit.Position.Z))
if ((_G.On == true)) then
local EB_targetPos = x
if game.Players.LocalPlayer.Character and typeof(EB_targetPos) == "Vector3" then
local EB_currPivot = game.Players.LocalPlayer.Character:GetPivot()
local EB_rotX, EB_rotY, EB_rotZ = EB_currPivot:ToOrientation()
game.Players.LocalPlayer.Character:PivotTo(CFrame.new(EB_targetPos) * CFrame.Angles(EB_rotX, EB_rotY, EB_rotZ))
end
end
end
end)
end)()










And why are you complaining so much?
why all this code lol
why doing this so complicated omfg