you could hold at speed adjustment btw
1


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cframe fly - client-sided nobody's see you - include noclip
you could hold at speed adjustment btw
-- Executor support cheking
local StarterGui = game:GetService("StarterGui")
local CoreGui = game:GetService("CoreGui")
local function Notify(title, text, duration)
duration = duration or 4
StarterGui:SetCore("SendNotification", {
Title = title,
Text = text,
Duration = duration
})
task.spawn(function()
local notificationGui = CoreGui:FindFirstChild("RobloxGui")
and CoreGui.RobloxGui:FindFirstChild("NotificationFrame")
if not notificationGui then
for _, v in pairs(CoreGui:GetDescendants()) do
if v.Name == "NotificationFrame" or v.Name == "Notification" then
notificationGui = v
break
end
end
end
if notificationGui then
notificationGui.AnchorPoint = Vector2.new(0, 0)
notificationGui.Position = UDim2.new(0, 20, 0, 80)
end
end)
end
local function getExecutorName()
if identifyexecutor then
local name, version = identifyexecutor()
return name or "Unknown", version
elseif getexecutorname then
return getexecutorname(), nil
end

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eh, cfly method is like using freecam but with your actual character, i think it isnt that useful tbh